Featured in upcoming events

Event plan

Estimated Global dates, from the CN event plan.

Summon opportunities

Detailed milestones and costs are grouped by event/pool. The event plan determines which pools feature this soul; a dash means that no breakdown is recorded for that event type.

Ranking Pool summon costs
Event / poolReward / milestone rowPull countGem CostEmber CostIAP Cost (RMB)ShardsP2W accumulatedF2P accumulated
Ranking Pool10x draws only, 10x ember limit, 20x crystal limit———————

Preferred Fallen Angel

  • BraveUke Mochi (Enhanced) Fallen Angel iconUke Mochi (Enhanced)Enhanced
  • ResoluteUke Mochi (Enhanced) Fallen Angel iconUke Mochi (Enhanced)Enhanced

    Until spd cap 25750

Skin speeds

Seconds each animation runs. Lower is better, it is time the soul cannot act, so the fastest skin is a real advantage, not a preference. Read from the game's own animation data.

No skin is faster than the default here, so the choice is cosmetic.

SkinAutoBasicEnergyTotal
DefaultDefault1.332.672.006.00

Notes

  • Deals AoE dmg while stunning them for 3 secs and reducing their atk by up to 45% for 3 secs
  • Deals AoE dmg to all enemies while dispelling debuffs and increasing atk by up to 50% for 4 secs on energy
  • Increases own or two nearest or furthest allies' atk for 5 secs on t1
  • Increases either own or two nearest or furthest allies' atkfor 4 secs and increasing dmg for 4 secs (10s CD) on t2
  • Deals splash on energy while restoring energy to allies on t3 every 10s
  • Grants stun immunity for two nearest allies and increases all ally or nearest two allies atk or SPD every 4s or 6s (10s CD)
  • Increases atk of all allies up to 15% and grants splash to nearest or all allies or energy when any ally casts a skill (2s CD)
  • Overall he looks like a relatively usable buffer, especially in catacombs for his skills and skill based splash and partial stun immunity
  • The cooldowns on his artifact make him worse than other buffers like UR Kaiserschmarrn, however if you're in need of a quick buffer-especially on energy spam teams, he's viable for his CC abilities and splash dmg if you're willing to spend
  • He would be usable on Stollen (basic atk dmg) teams, but he isn't Meta-better to save for another unit, especially due to his cost as a non-ftp friendly ranking unit

Imported from the community Food Fantasy Food Soul Guide, row 460.