Featured in upcoming events

Event plan

Estimated Global dates, from the CN event plan.

Summon opportunities

  • Obtained in Triple Rate Up pool
  • Probably appears in Super Pool, Swap Pool, + Galaxy Pool

Detailed milestones and costs are grouped by event/pool. The event plan determines which pools feature this soul; a dash means that no breakdown is recorded for that event type.

Triple Rate Up summon costs
Event / poolReward / milestone rowPull countGem CostEmber CostIAP Cost (RMB)ShardsP2W accumulatedF2P accumulated
Triple Rate Up10 shards305,0007,5003061010—
Triple Rate Up20 shards1005,0007,5003062030—
Triple Rate Up20 shards2325,0007,5003062050—
TotalAll milestones2325,0007,50030650P2W / F2P shown per milestone

Preferred Fallen Angel

  • BraveAizen Fallen Angel iconAizenEnhanced
  • ResoluteTsuchigumo Fallen Angel iconTsuchigumoEnhancedorUke Mochi (Enhanced) Fallen Angel iconUke Mochi (Enhanced)Enhanced

Skin speeds

Seconds each animation runs. Lower is better, it is time the soul cannot act, so the fastest skin is a real advantage, not a preference. Read from the game's own animation data.

No skin is faster than the default here, so the choice is cosmetic.

SkinAutoBasicEnergyTotal
DefaultDefault1.202.002.675.87

Notes

  • Increases own energy up to 50 points and makes self invincibe for 3 secs on basic skill
  • AOE restores health and grants a shield to the HAA lasting for 10 secs on energy skill
  • T1 triggers after a normal attack granting either energy to the 2 closest allies, self, or all allies + shield. All effects have a 15 sec CD.
  • T2 dispels all enemy buffs after releasing energy skills and either buffs the normal attack damage, skill damage, or damage of the HAA for 5 secs
  • T3 has HP conditions. (1) When HP \< 40%, the damage taken by the highest defense ally is reduced. When HP > 40%, the damage of the HAA is buffed. (2) When HP \< 40%, normal attacks and skill releases have a 20% chance to AOE restore energy. When HP > 40%, buffs the damage of the 2 closest allies. (3) When HP \< 40%, chance to stun HAE. When > 40%, normal attacks have a 10% chance to deal splash damage to the nearest enemy
  • T4 AOE buffs ATK for 4 secs when releasing energy skills and either restores 1 energy per sec to self, restore 2 energy per sec to self when HP \< 80%, or restore 3 energy per sec to self when HP \< 50%. Note: the ATK buff is stronger the lower the HP condition is. Riskier play.
  • T5 triggers when releasing energy skills, granting the next X normal attacks from the HAA to be guaranteed crits and either (1) a 50% chance to deal splash damage to 2 random enemies when any ally releases skills, (2) a chance to stun a random enemy when any ally uses normal attacks, (3) the HAE takes increased normal attack damage for 5 secs
  • Basically Harusame Salad 2. For a support unit, he's a bit selfish. Really focuses on granting energy to self but his energy skill is mediocre. T3 and T4's effects aren't that worth it for the HP conditions placed. Buffs are nothing amazing, the minimal splash damage he has isn't worth building for. Has some use in early game, but he should be replaced very soon.

Imported from the community Food Fantasy Food Soul Guide, row 859.